Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results
Yutaka Arakawa, Yuki Matsuda: “Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results,” Journal of Information Processing, Vol.57, No.1, pp.31-38, 2016.
Abstract
This paper investigates gamification mechanisms and their application for promoting participatory urban sensing. Participatory sensing, which utilizes user smartphones as sensors, is focused on as an effective and economical sensing mechanism for wide areas. However, countinuing to motivate many participants for a long time is difficult. In addition, monetary incentives are limited generally. To solve these problems, gamification mechanisms are considered one promising technique because they have the potential to suppress monetary incentives by maintaining the motivation of participants. In addition to a general survey, we introduce our past practical research results on gamified participatory urban sensing.
Links
DOI: http://id.nii.ac.jp/1001/00147383/
PDF: https://yukimat.jp/data/pdf/paper/Gamification_j_201601_ara_ipsj.pdf
BibTeX
code:references.bib
@article{bib:ara_gamification_ipsj2016,
author={Arakawa, Yutaka and Matsuda, Yuki},
title={Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results},
journal={Journal of Information Processing},
volume={57},
number={1},
year={2016},
pages={31--38},
doi={10.2197/ipsjjip.24.31}
}
https://scrapbox.io/files/68d424f47a76ed1763a70b10.png
Category
Journal Paper(論文誌・ジャーナル)
Survey Paper(サーベイ論文)
Keywords
Participatory Sensing(参加型センシング)
Gamification(ゲーミフィケーション)
Urban Environment Sensing(都市環境センシング)
Collaborating Organization
NAIST(奈良先端科学技術大学院大学)
Kyushu University(九州大学)